Analyze Unity dump.cs Offsets
Upload your C# class dump file to automatically extract RVA values for predefined features. Scanning runs on your private PHP backend — method database never ships to the browser.
⚡ BULK WORKING AOB GENERATOR — dump.cs + libil2cpp.so same version required
Search = real bytes read from .so at Offset. Replace = patch bytes + rest preserved. No .so = no Search (fake F0 removed).
01
10 LIBIL2CPP HEX VIEWER
Securely parse binary bytes of your uploaded libil2cpp.so file completely client-side. Jump to specific memory offsets instantly.
Upload libil2cpp.so
100% local · never uploaded
Input the hexadecimal target offset from dump.cs (e.g. 0x7F17870 or 7F17870). The system automatically handles prefixes.
BONES FINDER
Static OB54 bone offsets + auto-scan bone methods (GetHeadTF, GetHipTF…) from your loaded dump.cs.
🦴 BONE OFFSETS (OB54) — STATIC
🔧 SILENT AIM OFFSETS
DIRECT CODES
All structural offsets, OB54 confirmed offsets, pointer chain, bypass, player / unity / facade methods, patch tables. Click any row to copy.
AIMBOT AI FINDER
Aimbot-relevant methods auto-extracted from dump.cs + silent-aim pointer math + camera helpers.
Pointer chain
How to use
1. Mapper → copy SetAimRotation RVA + GetHeadTF RVA 2. Hex Viewer → read 48 bytes at each RVA → Search AOB 3. Replace first 8 bytes with 01 00 A0 E3 1E FF 2F E1 (bool) / NOP for recoil 4. Silent aim: pomba(0x544)=IsFiring, bisteca(0x948)=AimInfo, tiro(0x2C)=dir, arma(0x38)=start 5. Always verify in memory before patching. THUMB=16-bit, ARMv8=MOVZ/MOVK.