CODE X CHEAT
DUMP.CS RVA MAPPER
ENGINE STATUS
● IDLE SYSTEM
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Analyze Unity dump.cs Offsets

Upload your C# class dump file to automatically extract RVA values for predefined features. Scanning runs on your private PHP backend — method database never ships to the browser.

◉ PREMIUM SESSION◉ SERVER-SIDE SCAN
Also loads: · optional

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LIBIL2CPP HEX VIEWER

Securely parse binary bytes of your uploaded libil2cpp.so file completely client-side. Jump to specific memory offsets instantly.

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Upload libil2cpp.so

100% local · never uploaded

No file loaded
›_ JUMP TO FILE OFFSET

Input the hexadecimal target offset from dump.cs (e.g. 0x7F17870 or 7F17870). The system automatically handles prefixes.

0x
›_ HEX DATA OUTPUT (128 BYTES)
OFFSET: — • SIZE: 128 BYTES (16 PER ROW)
Click bytes to select · offsets are file offsets (dump Offset field).

BONES FINDER

Static OB54 bone offsets + auto-scan bone methods (GetHeadTF, GetHipTF…) from your loaded dump.cs.

🦴 BONE OFFSETS (OB54) — STATIC

🔧 SILENT AIM OFFSETS

DIRECT CODES

All structural offsets, OB54 confirmed offsets, pointer chain, bypass, player / unity / facade methods, patch tables. Click any row to copy.

AIMBOT AI FINDER

Aimbot-relevant methods auto-extracted from dump.cs + silent-aim pointer math + camera helpers.

Pointer chain


    

How to use

1. Mapper → copy SetAimRotation RVA + GetHeadTF RVA
2. Hex Viewer → read 48 bytes at each RVA → Search AOB
3. Replace first 8 bytes with 01 00 A0 E3 1E FF 2F E1 (bool) / NOP for recoil
4. Silent aim: pomba(0x544)=IsFiring, bisteca(0x948)=AimInfo, tiro(0x2C)=dir, arma(0x38)=start
5. Always verify in memory before patching. THUMB=16-bit, ARMv8=MOVZ/MOVK.